One thing i would like to say is no one really likes kill count and i am pretty sure of that. I think the only way forward is if we go as i said before to Nadia, back to stable ground such as alter capping. That way if anet want to move forward from there they could do as they always have with the weekend or maybe a week long test.
But interms of productiveity i believe alter capping would definately be the way to go.
Also new map ideas *just giving some suggestions (rough ones so you understand what context anet may want to look at)* could be things like you have to fix a catapult and use it to kill the enermy hero or something. Like have to huge catapults on either side of the map and you have to run like say 3 repair kits to fix it. And first one to shoot it and destroy the enermy Ghost wins, anyone of your team in that area as well or range at which the bomb falls could die (sort of like a teaser if you understand me). Itll motivate people to get out of the area when their about to win so that they dont get a dp.
Also you can say in order to activate it you have to get a chain which can only be carried by two players. Well its just an idea due to the fact so many people are complaining about old maps, might be something that could be added in a rotation if taken seriously. You never know it might work, what do you guys think. But basically what i am trying to highlight is that anet should look at the extream. New inventive ideas (extreme) if they want to spice up HA although im all for the old HA. But in doing so they should also keep the old ones like alter cap. What do you guys think?
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